Talk:Roleplaying Ideas/@comment-5351434-20120808231828

Proficiencies seem to be a problem area... and I have made a revised list to possibly help. Let me know what looks good, and what could be a problem.

3 proficiency classes.

(1 S level)

2 A levels

3 B levels

1 C level

- General - (5)

Perception, Ability to see things, find rare items, sense danger.

Endurance, Ability to take a hit, go further and faster.

Charisma, Ability to talk your way into or out of a situation, diplomatic

Intelligence, Ability to learn, street sense as well as book smarts

Combat, Ability to weild your weapon of choice

- Craft - (10)

Armorsmith, Ability to make armors

Weaponsmith, Ability to make weapons

Bartering, Ability to sell goods

Carpentry, Ability to craft items

Brewing,  Ability to make potions

Gathering, Ability to gather materials

Mining,  Ability to gather ores

Stealth,  Ability to be undetected

Lockpicking, Ability to pick locks

Engineering, Ability to build complex machines and locks

- Weapon (unchanged) -

Swords,

Flail,

Spears,

Boomerangs,

Throwing Weapons,

Staffs,

Spells,

Guns,

Bows,